When you take off in a UAV, release controls, and place a waypoint it just tries to eliminate the enemy instead of following the waypoint
Description
Details
- Legacy ID
- 2494362708
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- UAV (Unmanned Aerial Vehicle)
Look at the video
(
Place a UAV
Place a waypoint for the UAV
Watch it fall down from the air a while later
)
Recorded this video
Event Timeline
Workaround for version 1.16:
Try to change the UAV behaviour (right click on the waypoint) to "Never Fire" and the UAV will follow every given waypoint. With that workaround, UAVs won't start after you landed them manually.
After the latest update to version 1.18, you can find an "Autonomous" button in the UAV terminal, where you can switch off the artificial intelligence of the UAV.
Hello,
this behaviour should be solved in 1.18. Could you please confirm?
If it persists, would it be possible to create a simple repro mission and provide exact repro-steps? It would help us a lot.
Thank you very much.
This issue is not fixed!
Steps to reproduce:
1-Go in editor mode
2-Place an UAV on the start of a runway
3-Place an enemy vehicle on the end of the runway (so it can be detected before takeoff)
4-Takeoff MANUALLY
5-Release UAV control
Done! You're bugged for life.
At this point the uav will keep doing strafe runs at the enemy vehicle and ignoring ANY waypoint.
The "autonomous" option doesn't change ANYTHING.
Selecting a waypoint with the option "NEVER FIRE" doesn't change ANYTHING.
Your UAV is doomed until it dies and respawns.
FIX THIS BUG FOR THE LOVE OF GOD.