Page MenuHomeFeedback Tracker

Animal modules screws up A.I. driving
Assigned, WishlistPublic

Description

When A.I. is driving a vehicle, having an animal module near the waypoint will totally stop the car.
Driver won't move until/to the next waypoint.

Details

Legacy ID
2967083268
Severity
None
Resolution
Open
Reproducibility
Random
Category
AI Issues
Steps To Reproduce
  • Place a car in the editor, not empty.
  • Set player as moveinCargo (any seats but not the driver)
  • Make 2 waypoints "MOVE"
  • Create a module/animals/sheep (or whatever)
  • Put the module near the FIRST waypoint
  • Start the mission.

When the A.I. driver will come at the horizontal position the module is, it will stop driving.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 21 2014, 12:43 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to AI Issues.
Bohemia set Reproducibility to Random.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2967083268.May 7 2016, 6:27 PM

Hello,

thank you for submitting the ticket. However, I was not able to reproduce the problem. For me, the AI went past the animals every time and did not stop.

Could you please upload a simple repro mission with the problem?

Thank you very much!