Basically I can attach one object to another as long as there is no delay between between starting the mission and the attaching command. {F23730}
Description
Description
Details
Details
- Legacy ID
- 1008145154
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
Run the mission and observe.
The containers on the left are attached instantly using this
attached1 attachto [fixed1,[0,0,3]];
Placed in objects init box.
There are also another two contains on the right that fail to attach using
null=[] spawn {sleep 3;attached2 attachto [fixed2,[0,0,3]];}
Additional Information
If you then make the sleep 0 they attach.
I get the same result using triggers for the delay.
Event Timeline
Comment Actions
Confirmed. Very weird behaviour. I'd guess this is because of the object entering resting state? This gets really annoying. The most popular attachto command deserves a Guiness book record of its own on how many time it has been broken since A3.
Comment Actions
Yet another Attchto bug seems to be fixed in 1.19.123962.
The delay no longer prevents the two objects from attaching.