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Feature Request: Ability to check if certain player speaks in VON
Closed, ResolvedPublic

Description

I want to request a way for scripter to check if certain player speaks in VON. I propose two ways:

  1. Scripting command.

Suggested syntax: isPlayerUsingVON <unit>

Should return -1 if player doesn't speaks and values >=0 with VON channel index.

  1. Mission event handler

Suggested name: "PlayerStartedVON", "PlayerEndedVON"

Which should fire when player starts speaking on VON and stops respectively. Event handler should call code and pass player unit that speaks and channel index.

Details

Legacy ID
377224734
Severity
None
Resolution
Fixed
Reproducibility
N/A
Category
Feature Request

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Mar 30 2014, 3:14 PM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Feature Request.
SaMatra set Reproducibility to N/A.
SaMatra set Severity to None.
SaMatra set Resolution to Fixed.
SaMatra set Legacy ID to 377224734.May 7 2016, 6:18 PM

To add, since unit moves mouth already across network when player speaks, it would be great if this was global command and global EH so that it was possible to check it from any PC

Would be useful in many situations. Auto-kick hot mics anyone?

I'm thinking speak.who.nooo.zombies.fetch.fetch