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Vignette effects are too strong / should be configurable
Assigned, WishlistPublic

Description

The current vignette effect is way too strong and hampers using peripheral vision. Using a screen with decent contrast reveals the vignettes. They also darken the edges of the screen.

It is also a static overlay which is bad, the effect should be dynamic based upon:

Player damage
Stamina
Local explosions/impacts (blacking out) {F23385}

Details

Legacy ID
4062637181
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

Play a daytime mission or start editor during the day.

Observe vingette effect at edges of the screen.

Notice the effect it can have on gameplay.

Additional Information

The current vignette effect is static/built in - this should not be the case. It's a very important visual feature and should be dynamic, but never a static/minimum amount.

ARMA 2 had no such static effect but does have similar effects based upon post processing settings.

Event Timeline

Linkin edited Steps To Reproduce. (Show Details)Sep 12 2013, 3:38 PM
Linkin edited Additional Information. (Show Details)
Linkin set Category to Gameplay.
Linkin set Reproducibility to Always.
Linkin set Severity to None.
Linkin set Resolution to Open.
Linkin set Legacy ID to 4062637181.May 7 2016, 6:06 PM
Bohemia added a subscriber: AD2001.Sep 12 2013, 3:38 PM

I too find this very annoying but wasn't entirely sure what it was called!
Thanks for posting it here, there really should be a slider for it just like with all of the other PP effects.

Linkin added a subscriber: Linkin.May 7 2016, 6:06 PM

Yeah the current issue is that it's a static overlay like NVG's... not changeable.

Probably removeable with a mod of some sort (none has been made AFAIK)

The effect is not only seen at the edge of the screen, but it's also darkening the whole picture.

Try changing the resolution while playing and you'll see the layer effect as a whole with the right and left side of the screen completely "clean"

Linkin added a comment.Mar 7 2014, 1:48 PM

To date this hasn't been changed and the ticket has been assigned. Is anyone working on a different implementation?

ceeeb added a subscriber: ceeeb.May 7 2016, 6:06 PM
ceeeb added a comment.Apr 13 2014, 6:20 AM

This issue is an exact duplicate of #14383 (both are open and assigned)