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Disabling user input while player looking around causes unit to spin
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Description

If "disableUserInput true" is called while the player is looking around, the camera will keep spinning in the last direction the mouse was moving towards until input is re-enabled.

Details

Legacy ID
4187243161
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Spawn yourself in the Editor
  2. Execute the following in the debug console: [] spawn { sleep 3; disableUserInput true; sleep 5; disableUserInput false };
  3. Close the Esc menu and move the mouse around rapidly until input is disabled
  4. Notice involuntary spinning

Event Timeline

AgentRev edited Steps To Reproduce. (Show Details)Mar 6 2014, 10:04 AM
AgentRev edited Additional Information. (Show Details)
AgentRev set Category to Scripting.
AgentRev set Reproducibility to Always.
AgentRev set Severity to None.
AgentRev set Resolution to Open.
AgentRev set Legacy ID to 4187243161.May 7 2016, 6:05 PM