SelectWeapon command doesn't work on launchers, only on pistols and rifles. I have endeavoured to make sure that the unit DOES have the weapon in their inventory.
Description
Description
Details
Details
- Legacy ID
- 1576062770
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
Place a unit with a launcher-type weapon down in the editor (in this case, a guerrilla AT unit). Add a trigger with this in the action box and name the AT unit. NAME selectWeapon "launch_RPG32_F";. Nothing happens when the trigger is activated. You can try with a script too, still no effect.
Event Timeline
Comment Actions
Maybe it is because your ticket has very little information? Vague description and no repro of any kind?
Comment Actions
I've added some repro information - but honestly couldn't think of much else to write. Thanks for the advice.