While you are shown visually which objects you can or can't place and how big of a chunk of your resources an object will cost, you can't precisely plan placing of objects based on the visual info from the bar alone.
I suggest adding a numeric representation of "current/max resources" in the Zeus point bar.
The amount of resources you will spend on an object could also be placed in the resource bar in a format such as "current/max (-cost)" when an object is selected in the tree.