Hatchbacks (both normal and sport) get stuck on Stratis sand (don't seem to get stuck on Altis). They basically fail to accelerate when on sand. Repro mission attached. {F23249}
Description
Details
- Legacy ID
- 193747175
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Config
- Run attached hatchback_stuck_repro.Stratis mission
- Get into any Hatchback
- Try to accelerate
- Observe that you can't
Been an issue since Hatchbacks were added into the game.
Event Timeline
Never noticed this one until I tried this mission.
-Only knew that it gets stuck in the woods, what is pretty obvious since you cannot drive around in the woods with a normal car.
Although you must say it is also not easy to drive around in the sand with a normal car.
However the devs decide, I would not mind being able/not being able to drive on sand.
class CfgSurfaces {
class Default;
class GdtStratisBeach:Default {maxSpeedCoef = 0.85;};
class GdtStratisThistles:Default {maxSpeedCoef = 0.85;};
class GdtStratisForestPine:Default {maxSpeedCoef = 0.85;};
class GdtRubble:Default {maxSpeedCoef = 0.85;};
class GdtForestPine:Default {maxSpeedCoef = 0.85;};
class GdtRock:Default {maxSpeedCoef = 0.85;};
};
This is config fix to this problem. I failed to fix Hatchback itself but changing surfaces maxSpeedCoef from 0.8 to 0.85 fixed the problem, Hatchbacks no longer completely stuck but move at very low speed on these surfaces.
Should be fixed by the recent surface overhaul (changes in maxSpeed, friction and restitution of the surfaces and in maxSpeed effect - now it's only a speed limiter and it doesn't affect PhysX thrust input)