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Hatchbacks get stuck on Stratis sand
Assigned, WishlistPublic


Hatchbacks (both normal and sport) get stuck on Stratis sand (don't seem to get stuck on Altis). They basically fail to accelerate when on sand. Repro mission attached. {F23249}


Legacy ID
Steps To Reproduce
  1. Run attached hatchback_stuck_repro.Stratis mission
  2. Get into any Hatchback
  3. Try to accelerate
  4. Observe that you can't
Additional Information

Been an issue since Hatchbacks were added into the game.

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Feb 14 2014, 2:33 AM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Config.
SaMatra set Reproducibility to Always.
SaMatra set Severity to None.
SaMatra set Resolution to Open.
SaMatra set Legacy ID to 193747175.May 7 2016, 5:57 PM
SaMatra edited a custom field.
SaMatra added a subscriber: SaMatra.May 7 2016, 5:57 PM

still not fixed

Make it so they will get stuck in Altis 2

Never noticed this one until I tried this mission.
-Only knew that it gets stuck in the woods, what is pretty obvious since you cannot drive around in the woods with a normal car.

Although you must say it is also not easy to drive around in the sand with a normal car.

However the devs decide, I would not mind being able/not being able to drive on sand.

class CfgSurfaces {
class Default;
class GdtStratisBeach:Default {maxSpeedCoef = 0.85;};
class GdtStratisThistles:Default {maxSpeedCoef = 0.85;};
class GdtStratisForestPine:Default {maxSpeedCoef = 0.85;};
class GdtRubble:Default {maxSpeedCoef = 0.85;};
class GdtForestPine:Default {maxSpeedCoef = 0.85;};
class GdtRock:Default {maxSpeedCoef = 0.85;};

This is config fix to this problem. I failed to fix Hatchback itself but changing surfaces maxSpeedCoef from 0.8 to 0.85 fixed the problem, Hatchbacks no longer completely stuck but move at very low speed on these surfaces.

oukej added a subscriber: oukej.Apr 21 2018, 9:23 PM

Should be fixed by the recent surface overhaul (changes in maxSpeed, friction and restitution of the surfaces and in maxSpeed effect - now it's only a speed limiter and it doesn't affect PhysX thrust input)