If you disable Enemy and Friendly TAGs in configure -> game - > difficulties they are still shown if you scroll down mouse and bring up the action menu. {F23117}
Description
Details
- Legacy ID
- 2466594812
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Ingame UI
Disable both Enemy and Friendly TAG in difficulties
place 2 units, friendly and enemy
scroll mouse to bring up action menu
align central dot with enemy or friendly unit
you can see unit designation and in side colour
Event Timeline
It also happens with command menu. When you open command menu a white circle appears and any enemy/friendly unit inside has its tag displayed.
This is mainly a problem in PvP missions. Players who know the trick of the menus have an advantage over those who don't.
I guess they can make it a separate option to disable it during command menu and other menus that show it.
It completely leaves with Weapon Crosshairs disabled.
Please fix this. I based an entire game mode on having to tell friend from foe by yourself, and then I got this BS. Hours wasted.
Hey and thanks for the report! ;)
The nametags should no longer be displayed with open action menu or commanding menu.
https://forums.bistudio.com/topic/140837-development-branch-changelog/page-34#entry2941711
Regardless the settings they are always displayed with lock-on icon. Please, for now, consider this as an IFF abstraction.