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MG soldier ignores his added primaryWeaponMagazine magazines
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Description

If adding magazines using primaryWeaponMagazine for AI with certain MG weapon, he ignores the added magazines saying no ammo (even the ammo is in his inventory). Failed to check the weapon name, but added magazines were "300rd green". Also getting "bad vehicle"-error time to time while using my clone unit script. Cant figure out why it does that. "bad vehicle"-error dosent provide any info anywhere.

Details

Legacy ID
233662293
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
Steps To Reproduce

Both issue can be seen using the script (Clone.sqf):
http://pastebin.com/rWcYjFZq

Repro - be team leader with AI-team mates, repeating radio channel trigger with on act:
{_x execVm "Clone.sqf";} foreach units group player - [player];

You should be able to repeat the cloning without cloned team-mates running out of magazines. Works for most, but not at least for the MG units.

Event Timeline

SaOk edited Steps To Reproduce. (Show Details)Dec 4 2013, 1:49 PM
SaOk edited Additional Information. (Show Details)
SaOk set Category to Config.
SaOk set Reproducibility to Always.
SaOk set Severity to None.
SaOk set Resolution to Open.
SaOk set Legacy ID to 233662293.May 7 2016, 5:34 PM

Can confirm the 'Warning Message: Bad vehicle type' error popping up. What is the exact classname of the magazine and the soldier who carries it that's causing the other problem? Having some issues trying to reproduce the "out of ammo" report. Also, can confirm that face/setFace commands are still broken (#0015786).