while sprinting and turning at the same time, character seems not to be affected by inertia. you can turn 180 fast and hes still straight upright as a slope as if he was just running forward. almost all modern games with 3rd person camera have some form of tilting to side while sprinting and turning. i dont know if this would be a big problem for the engine but it would definitely add to the overall immersion of the game. right now the character lacks any kind of inertia simulation. or maybe it would just be enought if the turning speed was reduced with sprinting.
- Legacy ID
- Have Not Tried
Steps To Reproduce
enter the 3rd person view. run or sprint and turn fast at the same time
check this video if you dont know what i mean
https://www.youtube.com/watch?v=l_1EueX3kwk go to 0:23