It would be nice to have a "getObjectTexture" and a "getObjectMaterial" scripting command. These would be useful so that we have a way to check/ see what texture an object is using.
getObjectTexture or getObjTexture could be used.
It would be nice to have a "getObjectTexture" and a "getObjectMaterial" scripting command. These would be useful so that we have a way to check/ see what texture an object is using.
getObjectTexture or getObjTexture could be used.
This is basically the VBS command "getObjTexture: http://resources.bisimulations.com/wiki/getObjTexture
Yeah, I just ran into the problem of no getObjectTexture command yesterday. If you're only looking for the object's original texture, you can read it from the config file, but that's a limited workaround. We really shoud have a proper getObjectTexture command.
A little off-topic, but there are actually a number of comamnds that let us set engine parameters that we have no way of reading in the first place. Seems like very strange and ad-hoc practice to have a "setThisVariable" command without its sibling "getThisVariable" included.
Now on dev-branch: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2836093&viewfull=1#post2836093
I was missing this command just yesterday, good to see it!