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Exceptional bad sign(barrier,helipad) texture on "high" textures.
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Description

So, I've recently modified my in-game stup to lower the loading lag my non SSD-drive is giving me, turning out to lower all my settings to high.

While playing I noticed extremely bad mid-range textures for Signs,helipads and barriers.

Would be cool if they'd get a bit more out of the "high" setting. {F22721}

Details

Legacy ID
2980210714
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Structures

Event Timeline

Baskiney edited Steps To Reproduce. (Show Details)Nov 9 2013, 2:00 PM
Baskiney edited Additional Information. (Show Details)
Baskiney set Category to Visual-Structures.
Baskiney set Reproducibility to Always.
Baskiney set Severity to None.
Baskiney set Resolution to Open.
Baskiney set Legacy ID to 2980210714.May 7 2016, 5:22 PM
Bohemia added a subscriber: AD2001.Nov 9 2013, 2:00 PM

yes this is exactly what i experience as well, but not just some specific objects, all textures are bad.(if you compare arma 3 textures to arma 2 or any other game, you will wonder how bad arma 3 is)
to prevent this problem you need very high or ultra texture settings, and maybe it works perfectly, which is nonsense.(my pc cant afford more then high in multiplayer,it reverts back to high)
arma 2 on lowest textures and object detail look almost the same from 300-500m then arma 3 with high textures, cos the textures dont change quality to much with distance when you see far in arma 2.

we need separated custom settings for texture details
-terrain
-building
-water
-tree
-vehicles
-infanttry
keeping the quality with distance fairly