In a game of Arma 3 I am constantly confronted with the problem , if the enemy is firing at a distance of less than 40 meters away from me , then locate it virtually impossible. This is due to the fact that at a distance of 40 to 20 meters from the sound of shots from "stereo" is becoming a "mono", the sound is completely transformed into the "mono" if you walk up to the sound source at a distance of less than 20 meters. This problem does not occur in the engine sounds , steps and voices. Please correct positioning at short distances , it is not possible to determine the whereabouts of the enemy. {F22716} {F22717}
Description
Details
- Legacy ID
- 3767864197
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Sound
Video here: http://youtu.be/8cnKczXqh_I
Event Timeline
Nice report ! I notice that too, in CQB with my team, it was really difficult to find an ennemy using the shots direction sound. Sometimes i heard it at the right side, and the ennemy was close on my left !
I think it's not easy to correct that for the devs, but it's really important, and so usefull.
Related to #584
To me, this problem seems apparent for all positional sounds in the game, with the distance that sound sources start become mono being relative to the (configured) loudness of the sound. I assume the intent is to simulate an area sound source, and to prevent over separation of sound when near to vehicles etc.
Examples:
soldier speaking becomes mono at about 1m
truck engine idling becomes mono at about 5m
helicopter engine becomes mono at about 10m
rifle fire becomes mono at about 20m
This problem was in Arma 2. It is easily solved if you include a 4.0, 5.1 or 7.1, and then re-encode the sound in 2.0. This allowed me to make a sound driver from the "ASUS Xonar D2/PM". In Arma 3, this method does not help :(