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Tracked vehicles go idle when turning and moving forwards
Assigned, WishlistPublic

Description

Currently all tracked vehicles seem to go into an "idle" state when you turn and accelerate.

Details

Legacy ID
3704902778
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce
  1. Open editor, load Stratis
  2. Place yourself as BLUFOR > NATO > Armored > M2A1 Slammer (as Driver), preview
  3. Hold your "Turn Right" key ("D" by default)
  4. Listen how the vehicle engine will produce engine accelerating sounds, start turning in place, smoke will be billowing from the exhaust
  5. Release the "D" key then hold your forward key ("W" by default)
  6. Once again, listen how the vehicle engine will produce engine accelerating sounds, start moving forward, and smoke will be billowing from the exhaust
  7. While holding "W" start holding your "D" key to start turning
  8. Listen how the vehicle will revert to the "idle" state in regards to sound and exhaust smoke. You will start losing speed until you are turning in place as if you are only holding the "D" key.
Additional Information

If the vehicle is sounding like it's putting effort in moving while only holding "D" to turn in place and while only holding "W" to move forwards, I see no reason why it should revert to sounding and looking as if it's stopped while applying both of these controls.

Event Timeline

Sniperwolf572 edited Additional Information. (Show Details)
Sniperwolf572 set Category to Controls.
Sniperwolf572 set Reproducibility to Always.
Sniperwolf572 set Severity to None.
Sniperwolf572 set Resolution to Open.
Sniperwolf572 set Legacy ID to 3704902778.May 7 2016, 5:11 PM
zGuba added a subscriber: zGuba.May 7 2016, 5:11 PM
zGuba added a comment.Oct 18 2013, 5:26 PM

PhysX bugs belong to PhysX master :)