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Group channel is never disabled by disableChannels[] in description.ext
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Description

As the title says. It's especially annoying in missions where you mostly interact with non-grouped friendlies and enemies alike because the group channel is the default channel in multiplayer, which often makes people write for "deaf ears", so to speak.

Details

Legacy ID
4069532015
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Put
disableChannels[] = {3};
in a mission's description.ext file, play the mission (as a client) and witness the existence of the group channel when chatting.

Event Timeline

Celery edited Steps To Reproduce. (Show Details)Oct 16 2013, 9:54 PM
Celery edited Additional Information. (Show Details)
Celery set Category to Multiplayer.
Celery set Reproducibility to Always.
Celery set Severity to None.
Celery set Resolution to Open.
Celery set Legacy ID to 4069532015.May 7 2016, 5:10 PM
Bohemia added a subscriber: AD2001.Oct 16 2013, 9:54 PM

Should be fixed in 2.01.146856