As the title says. It's especially annoying in missions where you mostly interact with non-grouped friendlies and enemies alike because the group channel is the default channel in multiplayer, which often makes people write for "deaf ears", so to speak.
Description
Description
Details
Details
- Legacy ID
- 4069532015
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Multiplayer
Steps To Reproduce
Put
disableChannels[] = {3};
in a mission's description.ext file, play the mission (as a client) and witness the existence of the group channel when chatting.