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Incorrect rendering of sea surface at high altitudes and when sun is high on the sky
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Description

The sea reflects too much sunlight during day (when the sun is high on the sky). Additionally, the waves look too large and high and they seem to be "morphing" into each other, which makes the sea look like plastic and the ground and the objects on it like miniatures.

Here we can see the sea at about 3000 m altitude with almost no zoom at all. The waves look too large and high and they reflect too much light, so the sea looks like plastic and the ground targets look like miniatures:
http://pilvigalleria.inc.fi:443/imgs/107410_2013-09-27_00011.png

If I move the camera far away from the Hornet and zoom in, the sea begins to look really cool and realistic actually, because only the wave tops are reflecting the sunlight. This looks superb! Pay attention to the angle of sun:
http://pilvigalleria.inc.fi:443/imgs/107410_2013-09-27_00013.png

...but if I zoom in more till I reach the max zoom, the waves become overreflective again:
http://pilvigalleria.inc.fi:443/imgs/107410_2013-09-27_00014.png

The effect that can be observed in the first and the last A3 picture makes the sea look like plastic and the ground smaller than what it actually is. Eg. here is comparison screenshot from DCS (the A-10 is about at same altitude and at the same distance from houses on ground):
http://www.digitalcombatsimulator.com/upload/iblock/82e/dcs_2011-05-28_01-03-56-46.jpg

The world looks a lot larger in the DCS pic despite of the higher zoom, probably because the waves aren't overreflective nor too large or high. The second A3 picture of the series has really very realistic (and cool!) reflections, that's how it should be also in other zoom levels in my opinion.

Here's a pic from A3 where the sunlight isn't reflected from the sea due to the position of camera and sun. The angle of picture is different too, but game world looks much larger still, probably thanks to the lacking waves and reflections:
http://pilvigalleria.inc.fi:443/imgs/107410_2013-09-27_00015.png

Details

Legacy ID
1912706428
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce
  1. Spawn a unit in editor, keep the time of day as the default, preview
  2. Use the Splendid Camera and observe the aforementioned issues with sea when looking at it from high altitude
Additional Information

The waves should be smaller, flatter and more "dispersed" and reflect less sunlight when the POV is at high altitude and when the sun is in high angle. Currently the waves morph together and reflect too much sunlight, making the sea look like a plastic mat and the ground look a lot smaller than what it actually is. The game world looks smaller because we automatically estimate our altitude by looking at the sea, and because it's rendered incorrectly, it gives us an illusion that we're closer to the sea than in reality and thus causes the game world look smaller.

Event Timeline

Ezcoo edited Steps To Reproduce. (Show Details)Sep 29 2013, 7:45 PM
Ezcoo edited Additional Information. (Show Details)
Ezcoo set Category to Engine.
Ezcoo set Reproducibility to Always.
Ezcoo set Severity to None.
Ezcoo set Resolution to Open.
Ezcoo set Legacy ID to 1912706428.May 7 2016, 5:00 PM
Ezcoo edited a custom field.
eRazeri added a subscriber: eRazeri.May 7 2016, 5:00 PM

I have to agree =)