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Physics objects reduce FPS (located outside the visual range in the static condition)
Assigned, WishlistPublic

Description

An experiment was conducted with static objects and physical objects (in static state) at 6,000 units, located outside the visual range in which it was found out:

  1. A static object is outside the visual range has no effect on FPS.
  2. A physical object (a static state) is outside the range of visibility greatly reduces FPS.

This means that any physical object (equipment, containers, etc.) while in a static state, even from outside the visual range lower FPS client. Because of this single and multiplayer missions large scales will work with a very low FPS.

I believe that physical objects (in static state) are outside the range of visibility should not reduce FPS. Physics should be optimized.

Details

Legacy ID
245179071
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics
Steps To Reproduce

Event Timeline

tyler2 edited Steps To Reproduce. (Show Details)Sep 19 2013, 1:14 PM
tyler2 edited Additional Information. (Show Details)
tyler2 set Category to Game Physics.
tyler2 set Reproducibility to Always.
tyler2 set Severity to None.
tyler2 set Resolution to Open.
tyler2 set Legacy ID to 245179071.May 7 2016, 4:49 PM
Bohemia added a subscriber: AD2001.Sep 19 2013, 1:14 PM