An experiment was conducted with static objects and physical objects (in static state) at 6,000 units, located outside the visual range in which it was found out:
- A static object is outside the visual range has no effect on FPS.
- A physical object (a static state) is outside the range of visibility greatly reduces FPS.
This means that any physical object (equipment, containers, etc.) while in a static state, even from outside the visual range lower FPS client. Because of this single and multiplayer missions large scales will work with a very low FPS.
I believe that physical objects (in static state) are outside the range of visibility should not reduce FPS. Physics should be optimized.