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Need hideObject command to hide objects with no classnames
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Description

The hideObject command should hide any object, not just ones that have a classname. Things like walls and fences sometimes need to be cleared out for a specific mission, and simply destroying them leaves a fallen, non-physical shell that can be exploited as one-way visual concealment that allows you to see and shoot enemies when you're inside it.

Details

Legacy ID
2130171440
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Place a trigger to cover some village, and edit the trigger like so:
Condition: true
On act: {_x hideObject true} forEach nearestObjects [thisTrigger, [], (triggerArea thisTrigger select 0) max (triggerArea thisTrigger select 1)]

Upon starting the mission, objects that have a classname will disappear but objects that don't have a classname are unaffected.

Event Timeline

Celery edited Steps To Reproduce. (Show Details)Sep 19 2013, 1:03 PM
Celery edited Additional Information. (Show Details)
Celery set Category to Scripting.
Celery set Reproducibility to Always.
Celery set Severity to None.
Celery set Resolution to Open.
Celery set Legacy ID to 2130171440.May 7 2016, 4:49 PM
Bohemia added a subscriber: AD2001.Sep 19 2013, 1:03 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 4:49 PM
ceeeb added a comment.Oct 7 2013, 5:36 AM

Related to #9487, #7971, #6783