Page MenuHomeFeedback Tracker

Current explosions and crash particles are to small and short lived
Closed, ResolvedPublic


When any air to ground bombs are dropped the explosions and smoke are incredibly small for the payload. Explosion should be at least 3 times the size.

As for smoke. There should be a plethora of smoke coming from crashes and explosions. extending MUCH higher and wider than currently implemented.

Here is a clip of what seems like 2 Jdams in an airstrike.. Notice the size and smoke coverage after the fact as well.
These should also burn for a while (at least 10 mins)


Legacy ID
Steps To Reproduce

Get in fixed wing aircraft and run an airstrike in editor.
Watch the minimal damage done.

Additional Information

A bit more of a shock wave on explosion would be nice too (pushing up dust radially and outward)

Event Timeline

jakeryan760 edited Additional Information. (Show Details)
jakeryan760 set Category to Particles.
jakeryan760 set Reproducibility to Always.
jakeryan760 set Severity to None.
jakeryan760 set Resolution to Fixed.
jakeryan760 set Legacy ID to 1292099205.May 7 2016, 4:47 PM
Peter added a subscriber: Peter.May 7 2016, 4:47 PM
Peter added a comment.Sep 17 2013, 7:51 PM

Yeah...looks fine to me but maybe the short duration of the efects is for lagging reasons on the games.

I'm with this guy- there is a fun element that needs to be present in the game and the explosions and flames in the graphics end of things is still-particularly in light of other games- way on the short end of the stick- please improve and thanks

I've always been for the idea of more dust and smoke from explosions (among other things), partly for a more 'realistic' feel, but also having to deal with it in a tactical sense. However, I couldn't back it unless it can be done without a resource hit. People with humble systems play and one way that's possible is to keep the requirements for these kinds of effects low.