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UAV CAS bombing run crash
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Description

Hello, I've been trying to tie the UAV CAS variant to the bombing run supports module, it spawns, but it always crashes, as if it doesn't have a ai controlling it, not totally sure this is a bug, but after a few tries at using a crew filling script, it still doesn't work.

Details

Legacy ID
4165605605
Severity
None
Resolution
Open
Reproducibility
Always
Category
UAV (Unmanned Aerial Vehicle)
Steps To Reproduce

Place player,
place support requester and support provider: CAS (Bombing run)
add "B_UAV_02_CAS_F" to support provider: CAS (Bombing run), under vehicle type,
link support provider: CAS (Bombing run) to support requester, then the support requester to player unit,
preview,
call support(press 0, then 8, 1, then ether 1 or 2)
Watch UAV crash.

Event Timeline

goldblaze edited Additional Information. (Show Details)
goldblaze set Category to UAV (Unmanned Aerial Vehicle).
goldblaze set Reproducibility to Always.
goldblaze set Severity to None.
goldblaze set Resolution to Open.
goldblaze set Legacy ID to 4165605605.May 7 2016, 4:46 PM

Figure out why they do this, the engines are not running at time of spawn, so a temp fix would be _this setPos [getPos _this select 0,getPos _this select 1,1000] In the vehicle init box to give it time to recover from the fall, though, still needs to be fixed in that engines should be onn when used.

Edit: or not, haha, still crashes the UAV, this fix was for a f-18 mod I found, UAV still acts as if no one is driving.

Edit 2: fixed the crashing issue, but still disconnects as soon as it's called, so still can't be used for support calls.