Page MenuHomeFeedback Tracker

Sound air vehicles fades when opening map
Closed, ResolvedPublic

Description

When opening the map in an air vehicle, the player stays at the point in space where he opened the map - that is, soundwise. The helicopter is heard flying away in the distance until one closes the map again.

Details

Legacy ID
3434592396
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Sound
Steps To Reproduce

Tried in pilot seat and gunner/copilot seat on several helicopters in mission editor. Results were all the same, also in optics mode when in gunner.

Sound is directional, meaning that if you start looking at the map when looking left of you, the helicopter sound will fade on your right ear and vice versa.

Additional Information

Experienced this in both Beta and after I stepped to the development version.

Event Timeline

Rookie_JW edited Additional Information. (Show Details)
Rookie_JW set Category to Sound.
Rookie_JW set Reproducibility to Always.
Rookie_JW set Severity to None.
Rookie_JW set Resolution to Duplicate.
Rookie_JW set Legacy ID to 3434592396.May 7 2016, 4:39 PM

Good find, a more appropriate title may be "Sound position is not updated when the map is opened", though.

ceeeb added a subscriber: ceeeb.May 7 2016, 4:39 PM
ceeeb added a comment.Sep 13 2013, 1:06 AM

Duplicate of #8539