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Add "BRIEFING" to the AmbientAnimCombat Function
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Description

I'd love to see the briefing animations added to the AmbientAnimCombat function. That way enemy could be engaged while talking to one another, or giving a field briefing, or something similar. Perfect for sniper missions, where you'd have to kill an officer or something similar.

Details

Legacy ID
2781248834
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 11 2013, 5:25 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2781248834.May 7 2016, 4:39 PM

I would like to see ALL of the animation types from ambientAnim put into ambientAnimCombat. There are a lot there that would add some nice ambiance to a mission. - upvoted

Why are not all animations supported by BIS_fnc_ambientAnimCombat? Are they missing transitions?

Bohemia added a subscriber: Bohemia.May 7 2016, 4:39 PM

I know, right?! Also, the ambientanimcombat is flawed too. AI don't react to shots. They just flinch when wounded. Also, they ignore shots landing around them (if fired from a distance). Hopefully, BI will make some changes as they work through the campaign.