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Add "BRIEFING" to the AmbientAnimCombat Function
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I'd love to see the briefing animations added to the AmbientAnimCombat function. That way enemy could be engaged while talking to one another, or giving a field briefing, or something similar. Perfect for sniper missions, where you'd have to kill an officer or something similar.


Legacy ID
Feature Request

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 11 2013, 5:25 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2781248834.May 7 2016, 4:39 PM

I would like to see ALL of the animation types from ambientAnim put into ambientAnimCombat. There are a lot there that would add some nice ambiance to a mission. - upvoted

Why are not all animations supported by BIS_fnc_ambientAnimCombat? Are they missing transitions?

Bohemia added a subscriber: Bohemia.May 7 2016, 4:39 PM

I know, right?! Also, the ambientanimcombat is flawed too. AI don't react to shots. They just flinch when wounded. Also, they ignore shots landing around them (if fired from a distance). Hopefully, BI will make some changes as they work through the campaign.