I'd love to see the briefing animations added to the AmbientAnimCombat function. That way enemy could be engaged while talking to one another, or giving a field briefing, or something similar. Perfect for sniper missions, where you'd have to kill an officer or something similar.
Description
Description
Details
Details
- Legacy ID
- 2781248834
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
Comment Actions
I would like to see ALL of the animation types from ambientAnim put into ambientAnimCombat. There are a lot there that would add some nice ambiance to a mission. - upvoted
Comment Actions
Why are not all animations supported by BIS_fnc_ambientAnimCombat? Are they missing transitions?
Comment Actions
I know, right?! Also, the ambientanimcombat is flawed too. AI don't react to shots. They just flinch when wounded. Also, they ignore shots landing around them (if fired from a distance). Hopefully, BI will make some changes as they work through the campaign.