Page MenuHomeFeedback Tracker

3D positional audio: sounds continue to play from the wrong point
Assigned, WishlistPublic

Description

Several fixes ago, the positional audio was somewhat fixed to play properly from the right source, however:
in the current and dev build, once a sound plays from a certain point, if you turn your head while it's still playing, the sound will 'turn' with you. That is, if the sound originally played to your right, the sound will continue to be played to your right, even if you turn around so the source is on your left.

Details

Legacy ID
88858782
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Play any mission.
Position a sound source of any kind (like have a friend keep reloading.)
The effect is more noticeable the further the source is from you.
Once a sound starts playing from the source, turn your head around.
Observe that the sound detaches from the source and continues to play from where the source -was- instead of where it -is-, relative to where you're looking.

Event Timeline

swiftchocobo edited Additional Information. (Show Details)
swiftchocobo set Category to Sound.
swiftchocobo set Reproducibility to Always.
swiftchocobo set Severity to None.
swiftchocobo set Resolution to Open.
swiftchocobo set Legacy ID to 88858782.May 7 2016, 4:37 PM