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setFog array causes AI near the sea level to stop responding
Reviewed, WishlistPublic

Description

Using the setFog array command (the new one from A3) with a fogValue of 0 would cause the AI near the sea level (and sometimes not even near the sea level to stop engaging player, like if there was a huge invisible fog.

Details

Legacy ID
3390576290
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Go into the editor, place an enemy AI near a shore (for sea level) and inside the debug console type "0 setFog [0,0,0]". The AI will not engage the player.

Additional Information

using setFog with a 0 value for fogDecay and fogBase crashes the game when the AI want to engage the player.
see this thread: http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-%28DUWS-alpha0-1%29/page29

Happens in dev and non dev build.

Event Timeline

kibot edited Steps To Reproduce. (Show Details)Sep 9 2013, 5:45 PM
kibot edited Additional Information. (Show Details)
kibot set Category to AI Issues.
kibot set Reproducibility to Always.
kibot set Severity to None.
kibot set Resolution to Open.
kibot set Legacy ID to 3390576290.May 7 2016, 4:37 PM