Using the setFog array command (the new one from A3) with a fogValue of 0 would cause the AI near the sea level (and sometimes not even near the sea level to stop engaging player, like if there was a huge invisible fog.
Description
Description
Details
Details
- Legacy ID
- 3390576290
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- AI Issues
Steps To Reproduce
Go into the editor, place an enemy AI near a shore (for sea level) and inside the debug console type "0 setFog [0,0,0]". The AI will not engage the player.
Additional Information
using setFog with a 0 value for fogDecay and fogBase crashes the game when the AI want to engage the player.
see this thread: http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-%28DUWS-alpha0-1%29/page29
Happens in dev and non dev build.