Say is not supposed to be affected by distance but it is. Also the fade with distance on both commands is disproportionate, you can be very far and still hear the sound.
Description
Description
Details
Details
- Legacy ID
- 3414136878
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Sound
Steps To Reproduce
spawn a civ unit in the editor call it bob
in debug console execute
bob say "scuba_breath";
then
bob say2d "scuba_breath";
then
bob say3d "scuba_breath";
repeat after you increased distance
Event Timeline
Comment Actions
NOTE: say will mimic either say2D or say3D depending on whether it is there executed in a cut scene or in a game scene.
So.. Working as it should?