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"say" command is the same as "say3d"
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Description

Say is not supposed to be affected by distance but it is. Also the fade with distance on both commands is disproportionate, you can be very far and still hear the sound.

Details

Legacy ID
3414136878
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

spawn a civ unit in the editor call it bob

in debug console execute

bob say "scuba_breath";
then
bob say2d "scuba_breath";
then
bob say3d "scuba_breath";

repeat after you increased distance

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Sound.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3414136878.May 7 2016, 4:36 PM
dedmen added a subscriber: dedmen.Sep 13 2017, 4:23 PM

NOTE: say will mimic either say2D or say3D depending on whether it is there executed in a cut scene or in a game scene.
So.. Working as it should?