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Dead zone when using steering wheel peripherals
Closed, ResolvedPublic

Description

Currently most steering wheels are not supported in arma, the main error is an up to 90 degree either side dead zone until the game registers the wheel's input. there may be other errors but this is the main complaint i have seen from friends and other owners of driving wheels who wanted to use them but didn't like the glitched controls. it is often the case people have bought driving wheels for the cheap pedals that provide a comparatively budget alternative to extremely expensive flight pedals, but again can’t use their wheel because of the terrible support.

Details

Legacy ID
340906529
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Controls
Steps To Reproduce

Use any driving wheel (a common and half decent budget wheel being the thrustmaster Ferrari GT experience) and set it up inside arma as either turn car N or turn car more N and you will experience as before mentioned a dead zone of up to 90 degrees.

Additional Information

This error has been present in the real virtuality engine from since its first iteration(though i understand wheels did work in one iteration i forget the name of i think)to my knowledge. a small fact, the noticeable deadzone will change size mostly based on your wheels particular range of motion in real life, so a wheel that turns only 90 degrees either side will probably experience a 20-30 degree deadzone left and right whereas more expensive wheels that have a 900 degree range of motion will experience much larger dead zones, pretty much all the time it is a 90 degree deadzone for 900 degree wheels.
this must be fixed by the addition of a properly coded single axis analog input like the thrust analog input, for devices like the wheels. this is all in the name of boosted gameplay experience with the added realism of a steering wheel, therefor i believe it is an essential that the devs cater to their more passionate fans who want to use multiple peripherals with the maximum success ingame.

Event Timeline

sciom1001 edited Additional Information. (Show Details)
sciom1001 set Category to Controls.
sciom1001 set Reproducibility to Always.
sciom1001 set Severity to None.
sciom1001 set Resolution to No Bug.
sciom1001 set Legacy ID to 340906529.May 7 2016, 4:14 PM

arma 3 already has driving wheel support, simply access the settings via configure/controls and going to the the controller tab, given you have the correct drivers installed your wheel will appear and a customize option can be found at the bottom of the box where you can change the sensitivity on whole or of X and Y separately and add to or remove completely the deadzone.