Page MenuHomeFeedback Tracker

Animations are way off scale when viewing from inside of the Mohawk
Closed, ResolvedPublic


I have recently been playing around with the animations of arma 3 and I have attached 2 units to the side on the Mohawk. When you look at them from the outside they look fine, once you enter the heli you get this...


Legacy ID
Steps To Reproduce

in the Mohawks init line: this addAction ["Get in diver position","diverPosition.sqf"]; this addAction ["Get in winch position","winchOperator.sqf"];

Then 2 seperate SQF files. one for the Diver and one for the Winchmen.

Diver SQF

c2 = _this select 0;
d1 = _this select 1;
d1 attachTo [c2,[1.1,2.7,-2.2]];
d1 setVectorDirAndUp [[1,0,0],[0,0,1]];
d1 switchMove "ActsPsitMstpSnonWnonDnon_Tortured01"

Winchmen SQF

c2 = _this select 0;
winchmen = _this select 1;
winchmen attachTo [c2,[1,1.8,-2.2]];
winchmen setVectorDirAndUp [[1,0,0],[0,0,1]];
winchmen switchMove "AadjPknlMstpSrasWpstDdown"

I would like to point out that the anim the Diver is doing is from the All in Arma mod I believe, however the Winchmen is not therefor it must be all the anims.

"c2" being the name of the heli.

Event Timeline

KDK11 edited Steps To Reproduce. (Show Details)Aug 12 2013, 9:24 PM
KDK11 edited Additional Information. (Show Details)
KDK11 set Category to Anims.
KDK11 set Reproducibility to Always.
KDK11 set Severity to None.
KDK11 set Resolution to Open.
KDK11 set Legacy ID to 2623332833.May 7 2016, 3:59 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:59 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.