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Mk6 mortar: Firing computer offsets visual aiming system to completely different direction
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Description

After exiting the firing computer, the mortar should probably be pointed either at the direction before entering it (if no round was fired), or at the point the last shot was fired before exiting the firing computer. Unfortunately this is not the case. When aiming at the same target area using both visual aiming and firing computer of the Mk6 mortar, every time after exiting the firing computer the mortar does not appear to be pointed anywhere near in the direction of the target, requiring adjustments of 100 degrees and more the find the target area back in the visual aiming system.

Using the visual aiming system of the Mk6, this adjustment is actually quite cumbersome; as it would be with a real mortar I suspect, so this is good. But this causes a bit of frustration when having to adjust by so much so often.

Details

Legacy ID
1128649370
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce
  1. Launch editor, add Mk6 mortar, start preview.
  2. Using the visual aiming system, aim the mortar at any object.
  3. Enter firing computer, fire a round at the object you are looking at.
  4. Exit firing computer, observe that the mortar is now pointing in a different direction, requiring you to manually go back to the intended direction to observe the impact.

Event Timeline

buh321 edited Steps To Reproduce. (Show Details)Aug 10 2013, 1:00 PM
buh321 edited Additional Information. (Show Details)
buh321 set Category to Gameplay.
buh321 set Reproducibility to Always.
buh321 set Severity to None.
buh321 set Resolution to Open.
buh321 set Legacy ID to 1128649370.May 7 2016, 3:57 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:57 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.