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Some stance animations FREEZE player movement for 10 seconds when scripted
Closed, ResolvedPublic

Description

If you execute some of the stance animations with script command they will freeze player movement for 10 seconds but allow the aiming and firing.

Details

Legacy ID
427967351
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce

Open editor
create unit -> preview
esc -> paste this into debug console

oneachframe {
if (inputAction "PrevAction" > 0) then {

		player playactionNow "AdjustF";

};
if (inputAction "NextAction" > 0) then {

		player playactionNow "AdjustB";

};
hintSilent animationstate player;
};

Exec

Now if you scroll mouse player will change stance and the respectful ani,ation will show in the hint. (Don't scroll the mouse yet!!!)

Press and hold W to move. Player is moving forward. Scroll wheel down once. Player changed stance and stopped. Keep holding W and count to 10. After 10 seconds player starts moving again.

It happens in all but 3 animations pertaining to the stance. Also when player is in one of those 3 non blocking animations moving, scrolling wheel to change stance might not work and you need to stop player movement for the stance to change.

Would be nice if it was working regardless.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Movement.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 427967351.May 7 2016, 3:56 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:56 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.