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Lack of Continuity with New Stances
Closed, ResolvedPublic

Description

reloading, throwing grenade, moving will default the avatar to standard crouch/standard standing stance from low/high crouch/standing stance

this of course should not occur. stance should not change more than is explicitly necessary

Details

Legacy ID
70401751
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay

Event Timeline

DisasterMaster edited Additional Information. (Show Details)
DisasterMaster set Category to Gameplay.
DisasterMaster set Reproducibility to Always.
DisasterMaster set Severity to None.
DisasterMaster set Resolution to Open.
DisasterMaster set Legacy ID to 70401751.May 7 2016, 3:55 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:55 PM

They'd have to make a new grenade throwing, reloading and moving animations for all of the stances. So, let me see, there are 15 custom stances, 15*3 is 45. 45 animations is A LOT AFAIK.
/upvoted anyway

ya but u know. thats kind of, what they do.

Don't forget the Inventory check!
It will cancel the adjusted stance as well (except when prone).

MadDogX added a subscriber: MadDogX.May 7 2016, 3:55 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.