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Gunfire from distant helicopters produce no sound.
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Description

This has always been a problem as far as I know. If there is a helicopter overhead and it fires it's cannons or missiles, tracers are seen but no sound is made.

Details

Legacy ID
1306265150
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Load up the editor and place yourself as a civilian or OPFOR somewhere on the map. Place a BlueFor attack helicopter somewhere else on the map and set its waypoint to seek and destroy to wherever you are. Watch and listen. You won't be able to hear any gunfire from the attack helicopter.

Additional Information

This can really break immersion and situational awareness. As far as I know this has always been a problem in both Alpha and Beta, but I'm not sure if it has been reported yet. I have set the sound sources for the audio from anywhere between 48-128 and it doesn't make a difference.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Aug 6 2013, 6:20 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Sound.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1306265150.May 7 2016, 3:53 PM
Bohemia added a subscriber: AD2001.Aug 6 2013, 6:20 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 3:53 PM
ceeeb added a comment.Nov 8 2013, 11:58 PM

Partial duplicate of #10831