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AI only use Grenades on Training Target
Closed, ResolvedPublic

Description

When an AI unit is given the dofire command at a training target he throws Grenades.

A unit with no Grenades ignores the order to fire on training target.

{F21077}

Details

Legacy ID
36509181
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Place AI and in init line put this dofire target1
Place Target and name it target1

And observe the results.

Mission supplied.

Additional Information

Even if grenade throwing was the intention it still is poorly implemented.

He throws a grenade and drops to the ground (avoid the explosion).
He throws a second while on the ground.

Before grenades explode he stands up just in time to get hit by shrapnel (not good)

Event Timeline

F2kSel edited Steps To Reproduce. (Show Details)Jul 26 2013, 12:36 AM
F2kSel edited Additional Information. (Show Details)
F2kSel set Category to AI Control / Commanding.
F2kSel set Reproducibility to Always.
F2kSel set Severity to None.
F2kSel set Resolution to Open.
F2kSel set Legacy ID to 36509181.May 7 2016, 3:40 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:40 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.