When an AI unit is given the dofire command at a training target he throws Grenades.
A unit with no Grenades ignores the order to fire on training target.
{F21077}
When an AI unit is given the dofire command at a training target he throws Grenades.
A unit with no Grenades ignores the order to fire on training target.
{F21077}
Place AI and in init line put this dofire target1
Place Target and name it target1
And observe the results.
Mission supplied.
Even if grenade throwing was the intention it still is poorly implemented.
He throws a grenade and drops to the ground (avoid the explosion).
He throws a second while on the ground.
Before grenades explode he stands up just in time to get hit by shrapnel (not good)
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.