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land vehicles no longer fire on empty vehicles when instructed
Assigned, WishlistPublic

Description

at some point on the Dev branch noticed you can't get AI to fire on empty vehicles. Works okay for helo (blackfoot)PLEASE DON'T CHANGE THAT TOO!!!) for example but not for land and sea vehicles. This makes no sense and seems to be a further degradation of the targeting system (unlike arma 1 can no longer get vehicle AI to fire on a building etc...)I can't see how this would be a gameplay feature as it relies on a player as commander to order the engagement. Please fix

Details

Legacy ID
548801045
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

place empty OPFOR vehicle on map
play as commander of any NATO IFV
Order gunner to target empty vehicle
Gunner will target but with not fire

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jul 25 2013, 2:24 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Gameplay.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 548801045.May 7 2016, 3:40 PM
Bohemia added a subscriber: Bohemia.

Hi notice this has been assigned - Quick work - love it! Not sure if it's linked to http://feedback.arma3.com/view.php?id=10747 in that targets are recognised but are not viewed as a "threat" and so will not be fired upon. I would think that the commander should be able to instruct a gunner to fire on anything that can be identified (ie enemy hides in building - order gunner to destroy the building)cheers

Hi
I'm assuming this is a linked problem - the "next empty target" and "next empty target(veh)" doesn't work either. This problem is also in the "stable" Beta build.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:40 PM

This has supposedly been resolved. Please confirm.

Confirmed fixed in latest ....399 Dev build
Thanks very much