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Unable to disable global- and group-channels with disableChannels[] in Description.ext
Closed, ResolvedPublic


Related to my earlier bug report, #0008890.

At the moment disableChannels[] is only partionally functional as mission designers are unable to disable global- and group-channels.

Review the repro mission before commenting. {F21044}


Legacy ID
Steps To Reproduce
  1. Download the repro mission.
  2. Run it in a multiplayer game.
  3. Note that global- and group-channels are still enabled.

Event Timeline

qbt edited Steps To Reproduce. (Show Details)Jul 24 2013, 4:05 AM
qbt edited Additional Information. (Show Details)
qbt set Category to Config.
qbt set Reproducibility to Always.
qbt set Severity to None.
qbt set Resolution to Duplicate.
qbt set Legacy ID to 3822923513.May 7 2016, 3:38 PM
qbt added a subscriber: qbt.
qbt added a comment.Jul 24 2013, 4:06 AM

Also related to #0009586.

eRazeri added a subscriber: eRazeri.May 7 2016, 3:38 PM

This needs to be fixed.

Ezcoo added a subscriber: Ezcoo.May 7 2016, 3:38 PM
Ezcoo added a comment.Aug 6 2013, 12:21 AM

This is very critical feature, I believe 99% of the server admins and MP mission designers would love this feature.

We have the system channel now for BE and mission messages, so there's no absolute need for global channel, instead we really need an option to disable the global channel. Just join any MP PvP, TvT or such server and observe how huge problem the global channel is! It's dedicated for revealing locations of allies to the enemy, insulting and flamebaiting.

The global channel is not necessary. The option to make it disappear is necessary. The most important single function of the whole command "disablechannels" is to disable the global channel.

qbt added a comment.Aug 7 2013, 12:42 AM

This is a very important aspect of MP gameplay and this ticket needs more attention. Vote up!

<devil's advocate>It may be used for some internal mechanics, so disabling it may not be possible that easy</devil's advocate>

But an important thing to be done, indeed.

qbt added a comment.Aug 7 2013, 6:08 PM

You're right, however disabling (or simply not showing) the option to write to the channel shouldn't be a problem.

Ezcoo added a comment.Aug 7 2013, 8:00 PM


There's a system channel already. System messages are shown in that channel (that looks like global channel, I believe). So global channel is not mandatory anymore.

Ceh added a subscriber: Ceh.May 7 2016, 3:38 PM

Should be fixed in 2.01.146856