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AI leaders will wait too long before issuing order to heal team mates
Closed, ResolvedPublic


If you are in a mission where your group is led by an AI Squad Leader, and one of you get injured, and a medic is there in your group, You can yell "injured" as much as you like but it will take him around 15 minutes to actually order anyone to heal you


Legacy ID
AI Issues
Steps To Reproduce
  1. Go to editor and place a friendly group and select a subordinate as player
  2. Then, set waypoints for the AI leader to go from where he is to a certain point.
  3. Place enemy units around the path he will overtake.
  4. If any of your team mates get injured, or you yourself, scream medic and watch no one helping you or the injured team mates!

Event Timeline

shammy2010 edited Additional Information. (Show Details)
shammy2010 set Category to AI Issues.
shammy2010 set Reproducibility to Always.
shammy2010 set Severity to None.
shammy2010 set Resolution to Open.
shammy2010 set Legacy ID to 4193156761.May 7 2016, 3:33 PM

I tried in both versions on Steam (Stable and Dev) and I had ok. I was healed short moment after report, that I am injured. Can you please create simple repro mission with this issue? Thank you.

Actually I just tried this on mountainous areas and areas with fewer buildings and it seems to work fine, however, whenever there seems to be cover lying around such as a city block or something is when there seems to be a problem. Not only do they take long to move, but they also have a hard time ordering administration of first aid.

Another thing to note is that for some reason, the medics only want to approach you from the exact left to heal you, and rotating causes them to run a few meters away, THEN circle around to the left side.

Likewise, I've often experienced medics not following the support order after a few seconds without receiving new orders.

I think this bug only appears in more complex missions with many units. And MadocComadrin actually pointed out something of interest as well. I've noticed that aswell! This may contribute to slower healing time

MadDogX added a subscriber: MadDogX.May 7 2016, 3:33 PM

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.