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Inability to Roll/Change Stance/Start to Move whilst Reloading
Closed, ResolvedPublic

Description

All animations should be immediately interruptable. A reload animation whilst prone followed by a roll left/right command should result in an immediate roll with the reload being interrupted and a probability of the magazine being dropped - later on when you guys implement those kind of social aspects.

Same goes for changing stance during reload.

Why?

Because noone stops dead to reload. It makes no sense. It's a coding problem that doesn't make sense to reflect ingame.

Same goes for healing animations, repairing animations, any animation. Just add interrupts to the loop.

Details

Legacy ID
99378347
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

Go prone, initiate a reload of a rifle, immediately attempt to roll left/right.

Notice reload animation takes precedence over the move/roll command.

Event Timeline

DisasterMaster edited Additional Information. (Show Details)
DisasterMaster set Category to Gameplay.
DisasterMaster set Reproducibility to Always.
DisasterMaster set Severity to None.
DisasterMaster set Resolution to Open.
DisasterMaster set Legacy ID to 99378347.May 7 2016, 3:29 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:29 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.