Hard to say what causes it, but this problem appeared since first public beta version and was not present during alpha. Basically if you disable simulation of newly created object, move it somewhere and enable simulation back, position gets reset and crates "syncs" its position to original one, not the one you tried to set.
Description
Description
Details
Details
- Legacy ID
- 1868245405
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
- Start Editor
- Select Stratis
- Place any unit as Player
- Open debug console and type following code:
crate = createVehicle ["Box_NATO_Ammo_F", getPos player,[],0,""]; crate enableSimulation false; crate setPosATL getPosATL player; crate enableSimulation true;
- Observe that crate appears right under you (because of setPosATL getPosATL player) but when you close the menu, it quickly slides to position near you where it was originally after the spawn.
Additional Information
This problem appeared since first public beta version and was not present during alpha.
Event Timeline
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.