Hello,
As we already have "set character damage" and "set vehicle damage", why not add "set building damage" module?
It would work like other ones (Synchronization)
Description
Description
Details
Details
- Legacy ID
- 4018716952
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
Comment Actions
This would be very useful for mission campaigns where one can see buildings destroyed from missions previous.
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.