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Set building damage
Closed, ResolvedPublic

Description

Hello,
As we already have "set character damage" and "set vehicle damage", why not add "set building damage" module?
It would work like other ones (Synchronization)

Details

Legacy ID
4018716952
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

kuas edited Steps To Reproduce. (Show Details)Jul 11 2013, 3:28 PM
kuas edited Additional Information. (Show Details)
kuas set Category to Feature Request.
kuas set Reproducibility to N/A.
kuas set Severity to None.
kuas set Resolution to Open.
kuas set Legacy ID to 4018716952.May 7 2016, 3:25 PM

This would be very useful for mission campaigns where one can see buildings destroyed from missions previous.

Egosa-U added a subscriber: Egosa-U.May 7 2016, 3:25 PM

Since "bis_fnc_destroycity" is there, why a separate module?

Downvoted.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:25 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.