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absolut directions for spoted units
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Description

I think it would be a good idea if you could tell your AI comrads to define the position of anything they spot with an absolut bearing like 270 degrees.
As relatives positions are often useless when you don´t know exactly how you team mate is positioned himself.
I think it shouldn´t be that hard to implement in the control menu.

Details

Legacy ID
116089901
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

listen to the way the AI team mates tell you the position of a spotted unit

Event Timeline

tschaikowsky edited Additional Information. (Show Details)
tschaikowsky set Category to AI Control / Commanding.
tschaikowsky set Reproducibility to Always.
tschaikowsky set Severity to None.
tschaikowsky set Resolution to Open.
tschaikowsky set Legacy ID to 116089901.May 7 2016, 3:25 PM
Bohemia added a subscriber: ceeeb.Jul 11 2013, 1:38 PM

Yep voted up. We use the 3D's : Direction distance Description:
Visual(enemy spotted but he is in a non combat mode) Contact(Enemy spoted in combat mode about to atack you -> Direction in meters (100 m, 500m half a click) -> direction (North east south west -> bearing 064).

yeah, it would be a lot more precise and you could spot the enemy yourself way faster

you CAN check the direction, in targets menu (key - 2) when commanding AIs

plus you can set easier difficulty to see enemies assumed position on the map