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Underwater Picture-in-Picture From-Vehicle Lighting bug.
Closed, ResolvedPublic

Description

Using a vehicle with lights underwater (Example: SBU) at night-time, lights on.

Using the forward-facing PIP display, (Hatch irrelevant), white reflections on the edges of objects (Such as rocks) will appear, however general light is somewhat...Non-existing.

Background light (Beyond Viewdistance) is also different in PIP to 'actual' view. The PIP will light the background bluish, and because it is based on viewdistance, will quite effectively outline terrain that must be avoided, lights or no lights.
The 'Actual' view depicts the background as black/completely black, needing lights to see the terrain well.

Details

Legacy ID
1512488789
Severity
None
Resolution
Open
Reproducibility
Always
Category
Swimming and Diving
Steps To Reproduce

Spawn SBU in-water in editor (0000H time), Dive to the bottom, lights on.

See difference in third person 'Actual' world view, and first person PIP view.

Additional Information

(Suggestion)
In-cabin (Enable/Disable-able) lights for the SBU. Being able to see nothing but the PIP isn't conducive to people's visual entertainment, especially in the back seat. :P

Could be extended to other vehicles?

Event Timeline

JAKKAT edited Steps To Reproduce. (Show Details)Jul 10 2013, 4:52 AM
JAKKAT edited Additional Information. (Show Details)
JAKKAT set Category to Swimming and Diving.
JAKKAT set Reproducibility to Always.
JAKKAT set Severity to None.
JAKKAT set Resolution to Open.
JAKKAT set Legacy ID to 1512488789.May 7 2016, 3:23 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:23 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.