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Built-in File Manager for Editor
Closed, ResolvedPublic

Description

It would be quite nice to have a built in file manager for the mission editor. So you can edit your common files such as the init.sqf, description.ext, straight from the game.

Another little feature that would be good, is easily making empty sqf/ext/sqm files etc.

Also, with it being in-game, you could have the 'auto-correct code' that init boxes on units have already, so when writing code, you have all the commands already set out for you.

Details

Legacy ID
2615975373
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

Shouldn't be too hard to have a simple file managing system built into the editor. Obviously you won't be able to click the button until you've actually saved the mission and created the directory.

Shouldn't affect any multiplayer functions, or give any threat to security since it's local.

Additional Information

N/A

Event Timeline

TAW_JKingsley edited Additional Information. (Show Details)
TAW_JKingsley set Category to Feature Request.
TAW_JKingsley set Reproducibility to N/A.
TAW_JKingsley set Severity to None.
TAW_JKingsley set Resolution to Open.
TAW_JKingsley set Legacy ID to 2615975373.May 7 2016, 3:19 PM

very nice feature. no big deal to implement.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:19 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.