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Mines take 2 grenades to trigger, claymore/satchel charge won't at all
Closed, ResolvedPublic

Description

Mines of all sorts take 2 grenades to trigger a sympathetic explosion, and no amount of grenades will trigger claymores and satchels. I'm no explosives expert, but shouldn't the force of a grenade going off trigger a mine/claymore/satchel charge?

Details

Legacy ID
3451271755
Severity
None
Resolution
Open
Reproducibility
Always
Category
Explosives
Steps To Reproduce

Place explosives in editor or by hand and throw grenades at them.

Event Timeline

whatablahday edited Additional Information. (Show Details)
whatablahday set Category to Explosives.
whatablahday set Reproducibility to Always.
whatablahday set Severity to None.
whatablahday set Resolution to Open.
whatablahday set Legacy ID to 3451271755.May 7 2016, 3:17 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:17 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.