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Add advanced scripting operations and properties for guided projectiles
Closed, ResolvedPublic

Description

Currently, there is no way to reproduce advanced guided missiles behaviour by script or cfg.
The only thing you can actually do is to make your vehicle fire a selected missile at the desired target (fireAtTarget).
If the missile can't see the target, though, it just flies straight.
The cfg values are restricted to

Take a look a the AGM-88 for example, it has three fire-modes :
Opportunist mode : the missile flies straight ahead, gains altitude and searches for potential targets. Once found, the missile stops gaining altitude if it did and flies towards the target.
Classic mode : the missile is fired in the supposed direction of the enemy, and locks it's target after launch.
Defensive mode : the missile is fired on a locked target (implemented in ArmA) keeping the same altitude while the target is not just below it (to score a top-armor hit, and that is not implemented in ArmA).

My request :

  • Implement a new cfgWeapons value (smth like guidanceScr = "myFile.sqf";). It would define a script launch if this guided weapon is fired. Useful arguments could be the projectile itself, it's target (if already locked through Tab or Right click) and eventually the fire-mode used.
  • Implement some script projectile interactions. Like _missile lockNewTarget _target;. It would be great if the missiles or bombs could lock on coordinates, too.
  • Implement a new CfgAmmo value (like dispersion = 1.5; // meters) to simulate targeting errors. A laser-guided missile doesn't always score a hit exactly where the laser is.
  • Implement a new CfgAmmo value (like detonation = 5; // meters) to simulate proximity detonation of AA/AG missiles or bombs (to increase the hit surface)
  • And other basic things, Javelin-like top flight pattern, auto-climb to avoid obstacles, more interesting counter-measures usage, ETC...

Details

Legacy ID
1132450434
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

KiTooN edited Steps To Reproduce. (Show Details)Jul 4 2013, 3:06 PM
KiTooN edited Additional Information. (Show Details)
KiTooN set Category to Feature Request.
KiTooN set Reproducibility to N/A.
KiTooN set Severity to None.
KiTooN set Resolution to Open.
KiTooN set Legacy ID to 1132450434.May 7 2016, 3:17 PM
KiTooN added a subscriber: KiTooN.

Here's a more explicit image of the Javelin Top-attack flight pattern
http://www.inetres.com/gp/military/infantry/antiarmor/Javelin/Javelin_top2.gif

MadDogX added a subscriber: MadDogX.May 7 2016, 3:17 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.