If a unit is attached to a object using attachTo, and the item that the unit is attached is destroyed, the unit somehow glitchs and turn into a... 2D object?
- Legacy ID
1 - Attach a unit to some object (table, chair, etc...)
2 - Destroy the object
3 - Watch
Ok, I have to admit this is kinda creepy. And awesome.
The issue could be fixed by implementing Physx for the affected models (most of them, such as that chair was inherited from ArmA2 and they still use this flatting effect when destroyed).