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Suppressed Weapons Unrealistically Underpowered
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Description

If an MX series rifle can kill with one round to the torso at most distances, the rounds required to kill from a suppressed MX, even from very close range (<10m) is 3-5. This is simply unrealistic. A suppressed weapon in the real world may suffer from decreased potency at range, but certainly within 100m (or even past 100m), the difference in energy transferred would be negligible, even if subsonic ammunition is being used (The Beta does not feature subsonic loads, I hope the final game does). So if normal ammunition is being used with a suppressor the lethality within one to two hundred meters should not be so severely downgraded. So please see to these damage model issues, and thank you for reading this.

Details

Legacy ID
1173357801
Severity
None
Resolution
Open
Reproducibility
Always
Category
Health System
Steps To Reproduce

1)Have unsuppressed weapon.
2)Shoot OpFor.
3)Suppress said weapon.
4)Shoot OpFor again, this time counting how many rounds more it takes to kill him.

Additional Information

Also, OpFor are too aware of suppressed weapons reports. Perhaps this is because of supersonic ammunition being used with a suppressor, but perhaps AI hearing could be tuned down a little. Thank you!

Event Timeline

DerKonig edited Additional Information. (Show Details)
DerKonig set Category to Health System.
DerKonig set Reproducibility to Always.
DerKonig set Severity to None.
DerKonig set Resolution to Open.
DerKonig set Legacy ID to 1173357801.May 7 2016, 3:11 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:11 PM

This has already been reported/requested.

Closing as duplicate.