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Pressing the E key to open/close doors to further streamline gameplay
Closed, ResolvedPublic

Description

Breaching compounds etc feels a tad clunky, you dont have time to scrollwheel and select open door under fire (may seem trivial but selecting the wrong weapon, etc) makes for a less efficient breach.

Details

Legacy ID
3669496484
Severity
None
Resolution
Suspended
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

N/A

Event Timeline

AdmiralSnackbar edited Additional Information. (Show Details)
AdmiralSnackbar set Category to Feature Request.
AdmiralSnackbar set Reproducibility to N/A.
AdmiralSnackbar set Severity to None.
AdmiralSnackbar set Resolution to Suspended.
AdmiralSnackbar set Legacy ID to 3669496484.May 7 2016, 3:08 PM

hey, i've written an explanation on how you could dramatically improve the action menu without big effort, that would allow just double-tapping the spacebar to do contextual actions like opening doors. should work fine!

have a look here:
http://feedback.arma3.com/view.php?id=10726

Are you aware that you can bind the "Use default action" to, well, use the default action that usually appears as an icon on your interface? This replicates the behavior you're asking for.

Binding it to E yourself will produce the result you want. It's bound to middle mouse buddon by default in the default preset I believe, so there is no need to scroll.

I've demonstrated with doors here: http://www.youtube.com/watch?v=B4UKrw8PUhw

tarciop added a subscriber: tarciop.May 7 2016, 3:08 PM

@Sniperwolf572
Right, he just needs to assign E to "Use default action" under Options > Controls > Common, but beware!
If you don't press it at the right time (that is when the interaction icon is showing), "Use default action" brings up the Action menu anyway and can actually select actions once the menu is open.

Please see and vote #10847

Closing this to remove it from limbo in favor of 10726