Page MenuHomeFeedback Tracker

diver backpack / rebreather issue, cloning backpack model are twisted
Closed, ResolvedPublic

Description

Hi.
When playing as a diver and he wear an extra backpack some strange things happen.

  • To be more specific when removing the rebreather and putting it inside my big backpack then the diver become twisted and the backback can be cloned.

Look my youtube video.

http://youtu.be/Moz7SI-c2WE

Details

Legacy ID
911550826
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Characters
Steps To Reproduce

1). place a diver.
2). give him a backpack and some other stuff

this addbackpack "B_AssaultPack_blk"; backpa = unitBackpack this; clearMagazineCargo backpa; backpa additemCargoGlobal ["NVGoggles",1]; backpa addmagazinecargoglobal ["30Rnd_556x45_Stanag",5]; this assignitem "nvgoggles"; backpa additemcargoglobal ["itemgps",1]; this assignitem "itemgps";

3). run the game and try to put the rebreather into the backpack, and then take it out again and put it on the ground.. When you pick it up from the ground and put it in the backpack again strange thing will happen... and often it will clone the backpack, and twist the player figure.

Event Timeline

delevero edited Additional Information. (Show Details)
delevero set Category to Visual-Characters.
delevero set Reproducibility to Always.
delevero set Severity to None.
delevero set Resolution to Open.
delevero set Legacy ID to 911550826.May 7 2016, 3:06 PM
Bohemia added a subscriber: bez.Jun 28 2013, 11:03 PM

Confirmed, I also noticed that managing the contents of any of those backpacks will mirror to all the others.

bez added a comment.Jun 29 2013, 10:15 PM

I can confirm that.

-EDIT-
A way to avoid this is to not put the rebreather in the backpack directly from the ground,
but to wear it first and then move it to the back pack.

Should still be fixed of course, just thought to mention it.
and bump the ticket up ;)

MadDogX added a subscriber: MadDogX.May 7 2016, 3:06 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.