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Editor and transport unload faulty with boats and helicopters and cars and ai drivers drive into objects men do not move into
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Description

Today I have multiple bugs that are still not solved since March 5 when alpha came out Faulty Ai waypoint orders and faulty ai and men do not go into buildings after ordering your men to go inside the building and stays outside and gets gunned down by random opposing infantry

Details

Legacy ID
3356593409
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

When issuing the troops way point orders in the editor it does not work out so well to a point to complete insanity. If you put a helicopter and lets say about 6 units in cargo and you order them to transport unload or unload or get out way point and then set the next way point to seek and destroy and there is other enemy troops near the helicopter or ai leader will ignore the way point order and proceed to the next waypoint without getting out and just going around the island flying randomly I have noticed it also follows unarmed enemy aircraft as well even when its unarmed it self and tries to suicide and blow both helicopters up. I have tried setting the squad leader the command over the units on the ground and then get in the helicopter and tried each transport unload way point with no prevail, just the same old moving around randomly and chasing other enemy AI units.Now that I have explained the issues of the helicopter problem it is now to explain the boats. When you have troops in the editor grouped together in the boat in cargo option and transport unload to the beach the boat will go to the beach and then stop before dropping off the troops ignoring there waypoint order over again and moving around in a circle doing nothing and the ai commander of the troops says move 200 meters left or right out of no where once we reach the waypoint order spot to transport unload. With the cars you put in the editor lets say 10 men and then put 6 infrits and you put a waypoint order to get in the cars. The men in the cars will get out and switch places with the other cars and once everything is set up the ai crashes straight into objects making the car. Now for the last problem about ordering troops into building they do not go into building to take cover from enemy fire even when you tell them to move they just go out in the street and lay down.

Additional Information

Both game versions since alpha

Event Timeline

admrilvoro edited Additional Information. (Show Details)
admrilvoro set Category to AI Issues.
admrilvoro set Reproducibility to Always.
admrilvoro set Severity to None.
admrilvoro set Resolution to Open.
admrilvoro set Legacy ID to 3356593409.May 7 2016, 3:06 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:06 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.